![]() This makes it incredibly difficult at times to discern exactly where your character is in relation to the surrounding objects - certain platforms or collectibles may initially look like they’re in the foreground when they’re actually in the background, and vice versa. Whilst the game has transitioned into fully 3D environments, the camera remains fixed in one position, much like in games such as Super Mario 3D Land, although you don't have stereoscopic 3D to help you judge distances here. To exacerbate this issue, you’ll often find yourself going after the same Trineangles multiple times thanks to the problems caused by depth perception. The experience would have greatly benefited from unlockable moves or skill trees, but sadly repetition sets in far too soon. All three characters have very limited move sets and abilities, and whilst it may be fun utilising Amadeus to manipulate objects within the environment at first, the novelty quickly wears off. In comparison to the previous titles, the shift in perspective has simplified the core gameplay to an unfortunate degree. Where Trine 3: Artifacts of Powers really disappoints is in its transition into fully 3D environments. It generally feels like an ineffective way of extending the length of what is admittedly a pretty short game, and we’d have much preferred to see more variation in the mission structure and level requirements. Unlocking new stages is only possible once you manage to gather a certain amount of Trineangles, so this is mainly what you’ll spend your time doing. After that, you might be faced with a high platform that's just out of reach, requiring Amadeus to conjure up a box which you can then use as a makeshift platform.Īll of this is required if you’re to collect the various ‘Trineangles’ - collectible golden triangles - scattered throughout each level. You might come across a deep chasm full of lethal spikes, but a handy grappling point will allow Zoya to swing herself across with ease. The levels contain various puzzles that require the skills of each hero, so you’ll need to utilise all three in order to progress. Whilst the story itself is nothing but a minor backdrop to support the core gameplay, we did appreciate the effort that had clearly gone into the writing and voice over work - it’s not going to win any awards, but it did bring a smile to our faces on numerous occasions.Īfter a few introductory levels that act as a tutorial for each character, the three eventually all come together, giving you the opportunity to switch between them on-the-fly. The three heroes from the first two games return to the fold here: Amadeus, a wizard who happens to specialise in boxes Zoya, a thief with a talent for grappling, and Ser Pontius, a noble knight with a big shield and even bigger gut. Channelling the kind of joyful, quirky humour found in the classic Fable franchise, Trine 3: Artifacts of Power is a light-hearted jaunt into a world of mystical magic, packed with dank dungeons, stunning beaches, vibrant forests and more. On the flip side, Trine 3: The Artifacts of Power is a lesser game than its predecessors thanks to a poorly executed transition into fully 3D environments, as opposed to the 2.5D gameplay fans are used to. Take Metroid Prime, for example: moving the series into a 3D environment for the first time turned out to be the best decision possible, resulting in one of the most beloved and influential games of all time. When an established franchise fundamentally changes up the tried-and-tested gameplay it's known for, it can either go really well or quite badly.
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